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Nepal Engineering Council Β· Registration ExaminationASoE Β· Ch 1
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Chapter 1

Fundamentals of Information Technology

ASOE01Β·6 Sub-topicsΒ·60 MCQs
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1.1

Introduction to Information Technology

ASoE0101
1
Information Technology (IT) is the use of computers, networks, and software to store, process, retrieve, and transmit information; a computer is an electronic device that accepts data as input, processes it under the control of a stored program, and produces meaningful output.
2
Key characteristics: Speed (performs millions of instructions per second, measured in MIPS/GHz), Accuracy (error-free results only if input and instructions are correct), and Diligence (repetitive tasks performed without fatigue or loss of accuracy).
3
Further characteristics: Storage capacity (stores huge volumes of data permanently, recalls it instantly), Versatility (performs very different tasks by simply changing the program), and Automation (runs without continuous human intervention once started).
4
A computer has No IQ / No feelings β€” it only follows instructions; it cannot think, judge, or feel on its own (zero intelligence quotient of its own).
5
Evolution β€” early mechanical aids: Abacus (~3000 BC, beads on rods, earliest known manual calculating device), Napier's Bones (1617, rods for multiplication/division using logarithms), Pascaline (1642, Blaise Pascal's mechanical gear-driven adding machine), Stepped Reckoner (1671, Leibniz's calculator β€” could add, subtract, multiply, divide).
6
Difference/Analytical Engine (1822/1837) β€” Charles Babbage's designs; the Analytical Engine had a store, mill, and punched-card input, the conceptual ancestor of the modern computer; Babbage is called the 'Father of the Computer'.
7
Tabulating Machine (1890) β€” Herman Hollerith's punched-card machine used for the US census; ENIAC/EDVAC/UNIVAC (1940s) were the first electronic computers, and EDVAC introduced the stored-program concept (von Neumann architecture).
8
Block diagram: Input Unit (keyboard, mouse, scanner) accepts data/instructions and converts them to machine-readable form; Output Unit presents processed results (monitor, printer, speaker); Memory Unit is primary storage holding data/instructions currently in use.
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Central Processing Unit (CPU) is the 'brain' of the computer β€” consists of the ALU (Arithmetic Logic Unit, performs arithmetic & logical operations), the Control Unit (CU) (directs and coordinates all operations), and Registers (small, high-speed storage). Data flow: Input β†’ CPU (Memory + ALU + CU) β†’ Output.
10
Generations of computers: 1st (1940–1956) vacuum tubes, machine language (e.g. ENIAC, UNIVAC-I); 2nd (1956–1963) transistors, assembly language, smaller/faster/less heat; 3rd (1964–1971) Integrated Circuits (ICs), high-level languages, OS introduced.
11
Generations continued: 4th (1971–present) microprocessors (VLSI), personal computers, GUI; 5th (present & beyond) AI, ULSI, parallel processing, natural language, robotics.
12
Classification by working principle: Analog (continuous physical quantities) vs Digital (discrete binary data) vs Hybrid (combination of both, e.g. hospital/ICU equipment). By size/capacity (fastest to smallest): Supercomputer > Mainframe > Minicomputer > Microcomputer/PC.
13
Applications span business & banking, education & e-learning, healthcare & diagnostics, scientific research, defense & space, entertainment & media, and government & e-governance; limitations include no original intelligence/common sense, no feelings/emotions, and decision-making limited strictly to programmed logic.
1.2

Storage system

ASoE0102
1
Primary storage is directly accessible by the CPU, volatile (RAM loses data on power-off), smaller capacity, higher cost per byte, very high access speed β€” e.g. RAM, ROM, Cache, Registers.
2
Secondary storage is not directly accessible by the CPU (data is first brought into primary storage), non-volatile (retains data without power), larger capacity, lower cost per byte, slower access speed β€” e.g. Hard disk, Optical disk, Magnetic tape, Flash drive.
3
Sequential access β€” data is read/written in order, one item after another (e.g. magnetic tape); slower for random lookups.
4
Direct/Random access β€” any storage location can be accessed directly without reading through preceding items (e.g. hard disk, RAM); much faster for lookups.
5
RAM (Random Access Memory) is volatile β€” read/write working memory; SRAM (fast, used for cache) and DRAM (cheaper, needs refreshing) are its two types.
6
ROM (Read Only Memory) is non-volatile β€” permanently stores firmware/boot instructions, factory-written.
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PROM (Programmable ROM) β€” non-volatile; can be written only once by the user, using a special device.
8
EPROM (Erasable PROM) β€” non-volatile; erased using ultraviolet (UV) light, then reprogrammed.
9
EEPROM (Electrically Erasable PROM) β€” non-volatile; erased & rewritten electrically, byte-by-byte.
10
Magnetic Tape β€” a sequential-access medium on a reel; cheap, high capacity; mainly used for backups/archiving.
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Magnetic Disk (Hard Disk) β€” direct-access medium made of rotating platters coated with magnetic material; the primary secondary-storage device of a computer.
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Cartridge Tape β€” a compact, self-contained magnetic tape cartridge, used for backup.
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Optical Disk / Compact Disk (CD/DVD) β€” data is read/written using a laser beam; CD (~700 MB), DVD (4.7 GB+); durable and portable.
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Zip Drive β€” a removable, higher-capacity floppy-like magnetic disk device (legacy technology, largely obsolete today); Flash Drive (USB / Pen Drive) β€” solid-state, non-volatile memory, no moving parts, compact and widely used for portable storage.
1.3

Software

ASoE0103
1
Software is a collection of programs, procedures, and associated documentation that tells computer hardware what to do and how to do it.
2
Hardware alone cannot perform any useful task; software is needed to control hardware, manage resources, and let users interact with the machine to solve real problems.
3
System Software β€” Operating System (OS) manages hardware & resources and provides a platform for application software (e.g. Windows, Linux).
4
System Software β€” Utility Programs support/maintain the system: antivirus, disk cleanup, backup, file compression tools.
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System Software β€” Programming Language Translators: compilers, interpreters, and assemblers that convert source code into machine-executable form.
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Application Software β€” general purpose & specific: word processors, spreadsheets, DBMS, presentation & graphics tools that perform user tasks.
7
Machine Language (binary 0/1) β€” directly executed, fastest, no translator needed; but very hard to write/debug, hardware-dependent, error-prone.
8
Assembly Language (mnemonics) β€” easier than machine code, efficient, close to hardware; but still hardware-dependent, needs an Assembler, harder than high-level languages.
9
High-Level Language (English-like: C, Java, Python) β€” easy to write, read, debug, machine-independent/portable; but needs a Compiler/Interpreter, generally slower than machine/assembly code.
10
Word Processing software creates, edits, and formats text documents (e.g. MS Word); Spreadsheet software organizes data in rows/columns and performs calculations with formulas (e.g. MS Excel).
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Presentation software creates slide shows for communicating information visually (e.g. MS PowerPoint); Graphics software creates and edits images/drawings (e.g. Photoshop, CorelDRAW).
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DBMS software creates, stores, and manages structured data/databases (e.g. Oracle, MySQL, MS Access).
1.4

Computer networks

ASoE0104
1
A computer network connects multiple computers to share data and resources.
2
The OSI model has 7 layers (a conceptual reference model): 7. Application (network services directly to end-user apps: HTTP, FTP, SMTP), 6. Presentation (data translation, encryption, compression), 5. Session (establishes, manages, terminates sessions between hosts).
3
OSI layers continued: 4. Transport (end-to-end delivery, reliability, flow control β€” TCP/UDP), 3. Network (logical addressing and routing of packets β€” IP), 2. Data Link (framing, physical/MAC addressing, error detection), 1. Physical (transmission of raw bits over the physical medium).
4
The TCP/IP model condenses the OSI model's 7 layers into 4: Application (maps to OSI layers 5-7), Transport (maps to OSI layer 4), Internet (maps to OSI layer 3), and Network Access (maps to OSI layers 1-2).
5
Hub (Physical layer) broadcasts incoming signal to all connected ports; has no intelligence.
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Bridge (Data Link layer) connects/segments two LANs, filtering traffic by MAC address; Switch (Data Link layer) intelligently forwards frames only to the destination port using a MAC address table.
7
Router (Network layer) connects different networks and routes packets based on IP address.
8
Guided (wired) media: Twisted-pair cable, Coaxial cable, Fiber-optic cable. Unguided (wireless) media: Radio waves, Microwaves, Infrared/satellite links.
9
Protocols are rules that govern how data is formatted and transmitted (e.g. TCP, IP, UDP, HTTP, FTP, SMTP, DNS); Standards (e.g. IEEE 802.3, 802.11) ensure interoperability between vendors' equipment.
10
Common network attacks: Virus/Worm/Malware, Denial of Service (DoS), Phishing, Man-in-the-middle, Spoofing.
11
Cryptography secures data via encryption (plaintext β†’ ciphertext) and decryption (ciphertext β†’ plaintext); it may be symmetric (same key for encryption/decryption) or asymmetric (public/private key pair).
12
A Firewall monitors and filters incoming/outgoing traffic based on defined security rules, acting as a barrier between a trusted internal network and an untrusted external network.
1.5

Data communication

ASoE0105
1
Data communication is the exchange of data between two devices via a transmission medium.
2
The basic communication process has five components: Sender, Message, Medium, Receiver, and Protocol (agreed rules).
3
Data transmission speed is expressed in bps (bits per second) and baud rate (number of signal changes per second); bandwidth is the range of frequencies (or maximum data rate) a channel can carry.
4
Simplex mode β€” data flows in one direction only (e.g. radio broadcast, keyboard to CPU).
5
Half-Duplex mode β€” data flows both ways, but only one direction at a time (e.g. walkie-talkie).
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Full-Duplex mode β€” data flows both ways simultaneously (e.g. telephone conversation).
7
A Modem = Modulator + Demodulator; converts digital signals from a computer into analog signals for transmission over telephone lines (modulation), and converts incoming analog signals back into digital form (demodulation); measured by baud rate and data transfer speed (bps); types include dial-up, DSL, and cable modems.
8
Types of networks by coverage: PAN (a few meters, e.g. Bluetooth devices around one person) < LAN (a single building or campus) < MAN (a city or town) < WAN (country/continent-wide, e.g. the Internet).
9
Bus topology β€” all nodes connected to a single central cable (backbone); drawback: entire network fails if the backbone cable breaks.
10
Star topology β€” all nodes connected to a central hub/switch; drawback: central device failure brings down the whole network.
11
Ring topology β€” each node connected to exactly two neighbors, forming a loop; drawback: a single broken link can disrupt the ring (unless dual ring).
12
Mesh topology β€” every node connected to every other node; drawback: expensive, needs many cables/ports. Tree topology β€” hierarchical combination of star networks; depends heavily on the root/backbone.
13
Computer protocols: TCP/IP (core suite governing reliable, routed delivery of data across networks), HTTP/HTTPS (transfer of web pages; HTTPS adds encryption/security), FTP (file transfer between computers), SMTP/POP3/IMAP (sending and retrieving email).
1.6

Business data processing

ASoE0106
1
Business data processing is the systematic use of computers to capture, process, store, and report business data such as payroll, billing, inventory, and accounts.
2
Data storage hierarchy: Bit β€” smallest unit of data, a single binary digit (0 or 1); Byte β€” a group of (typically) 8 bits, represents one character.
3
Data storage hierarchy continued: Field β€” a group of related characters/bytes (e.g. a 'Name' field); Record β€” a group of related fields (e.g. one student's complete record).
4
Data storage hierarchy continued: File β€” a group of related records (e.g. all students' records); Database β€” a group of related files, organized for efficient access and management.
5
Sequential organization β€” records stored and accessed one after another, in a particular order (e.g. by key/ID); simple but slow for direct lookup.
6
Direct/Random organization β€” each record can be accessed directly using its address/key, without scanning other records.
7
Indexed Sequential organization (ISAM) β€” records are stored sequentially but an index is maintained to allow both sequential and direct access.
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Master File β€” holds relatively permanent/reference data, updated periodically (e.g. employee master file); Transaction File β€” holds day-to-day transaction data used to update the master file (e.g. daily sales).
9
Report File β€” holds data formatted for producing printed/displayed reports; Sort File β€” a temporary file created while sorting data into a required order.
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Backup File β€” a copy of a file kept for recovery in case the original is lost or damaged.
11
File organization refers to the way records are physically arranged in a file, and follows the same three approaches as data organization: Sequential, Direct/Random, and Indexed Sequential.
12
File utility programs help manage files β€” common operations include Copy, Delete, Rename, Move, Merge (combine two sorted files), Sort (arrange records in order), and Compress/Decompress (reduce/restore file size).