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This section covers the introduction to digital cartography, the raster and vector data models, the steps of digital map making, conventional versus digital cartography, the digital landscape model and digital cartographic model, client-server architecture, OGC standards, and dynamic maps and dynamic visual variables.
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Digital Cartography and Data Models • Digital cartography is the production, storage, manipulation and display of maps by computer, in which the map is derived from a spatial database rather than drawn once and for all.
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Its advantages are easy editing and updating, the ability to change scale, projection and symbolisation, output to many media (print, PDF, screen, web service), automation, integration with analysis, and archiving; its challenges are data quality and cost, the difficulty of automating generalization, and the need for software skills and standards.
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Raster model Vector model The area is divided into a grid of cells (pixels), each with a value; location is implicit in the row/column Features are stored as points, lines and polygons defined by coordinates, with topology and attributes Simple structure; ideal for continuous surfaces and imagery (DEM, satellite images, scanned maps) Compact for discrete features; precise boundaries; ideal for cadastral parcels, networks and administrative units Large data volume; resolution-limited boundaries; easy overlay and map algebra Complex overlay processing; supports network and topological analysis; scales without loss of definition Conversion: rasterisation of vector data Conversion: vectorisation of scanned raster maps Steps of Digital Map Making • (1) Planning and specification — purpose, scale, content, datum and projection, symbol set.
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(2) Data acquisition — field survey/GNSS, photogrammetry, remote sensing, LiDAR, or existing maps and registers.
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(3) Digitising or scanning of existing maps with georeferencing.
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(4) Editing, cleaning and topology building (closing polygons, removing slivers and overshoots).
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(5) Attribute entry and database structuring.
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(6) Generalization and symbolisation for the target scale.
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(7) Layout and design with the map elements (6.6).
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(8) Quality control — positional, attribute and logical consistency checks.
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(9) Output and dissemination — printing, PDF, web services — with metadata and archiving.
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Conventional cartography Digital cartography Manual drawing/scribing on film or paper Database-driven, drawn by software Editing means re-drawing; costly corrections Easy editing, versioning and updating One product at one scale and projection Many products, scales, projections and media from one database Reproduction by photomechanical processes Output to print, PDF, web tiles or services Skills: draughtsmanship Skills:
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GIS/database, design and programming DLM and DCM • A Digital Landscape Model (DLM) is an object-oriented model of the real landscape — the geometry, topology and semantics (attributes) of real features, stored independently of any graphic representation, and maintained at defined levels of detail (Base DLM, DLM50, DLM250…). • A Digital Cartographic Model (DCM) is the graphic, symbolised representation derived from the DLM for a particular product, scale and medium — with symbols, displaced features, lettering and layout. • Two kinds of generalization follow: model generalization (DLM → DLM), which reduces the content of the database itself for a smaller scale, and cartographic generalization (DLM → DCM), which adapts it graphically for display.
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Keeping the two separate is what allows one database to serve many map products.
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Web Cartography, Client-Server Architecture and OGC Standards • In a client-server architecture, the client (a browser or mobile app) requests data or map images from a server (web server + map server such as GeoServer, MapServer or ArcGIS Server + a spatial database).
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A thin client only displays what the server renders; a thick (fat) client receives the data and renders and analyses them locally.
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Performance comes from pre-rendered tiles and caching, and from scale-dependent content. • OGC (Open Geospatial Consortium) standards make services interoperable:
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WMS (Web Map Service — rendered map images), WMTS (tiled maps), WFS (Web Feature Service — the vector features themselves, in GML), WCS (Web Coverage Service — raster/coverage data), CSW (Catalogue Service for metadata search), SLD/SE (styling), WPS (processing), and formats such as GML, KML and GeoPackage, now being modernised as the OGC API family.
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They underpin spatial data infrastructures (Chapter 7). • Dynamic maps and dynamic visual variables: animated and interactive maps add the temporal dimension.
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The dynamic visual variables (DiBiase, MacEachren) are duration, rate of change, order, display date (moment), frequency and synchronisation, used in addition to the static variables of 6.3.
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Interactivity — pan and zoom, layer switching, query and identify, filtering, linked views and brushing, animation control — turns the map from a finished statement into a tool for exploration, which is the essence of geovisualization.